Civilization VI Secret Societies: Voidsingers guide (2024)

Civilization VI Secret Societies is a game mode that came out with the Ethiopia Pack. It introduced the concept of Secret Societies in the form of governors whose promotions give us powerful bonuses, access to new buildings, units and improvements. We will focus on The Voidsingers strategies and perks.

Civilization VI Secret Societies: Voidsingers guide (1)

The Voidsingers are a nihilistic cult of dark elder gods. They focus on religion, relics and loyalty.

The Voidsingers governor promotions

Promotion title

Unlocked by

Effect

InitiationSend anCivilization VI Secret Societies: Voidsingers guide (2) Envoy to a City-State (70% chance)Allows you to construct the Old God Obelisk building, which replaces the Monument and grants +4 Faith and 1 slot for Great Works (Unlike Monument)
Ritual

Reach the Medieval Era

Cities earnCivilization VI Secret Societies: Voidsingers guide (3)Gold,Civilization VI Secret Societies: Voidsingers guide (4)Culture andCivilization VI Secret Societies: Voidsingers guide (5)Science per turn equal to 20% of theirCivilization VI Secret Societies: Voidsingers guide (6)Faith per turn rate.

Indoctrination

Reach the Industrial Era

Unlocks the Cultist unit. This unit is purchased withCivilization VI Secret Societies: Voidsingers guide (7)Faith and uses charges to reduce Loyalty in foreign cities and generateCivilization VI Secret Societies: Voidsingers guide (8)Relics of the Void.

Master Plan

Reach the Atomic Era

Unlocks Dark Summoning, a city project that provides lots ofCivilization VI Secret Societies: Voidsingers guide (9)Faith while active, and upon completion, raises the amount of Loyalty damage done by Cultists.

The Voidsingers exclusive building: Old God Obelisk

Civilization VI Secret Societies: Voidsingers guide (10)Effects:

  • +1 Loyalty
  • +1Civilization VI Secret Societies: Voidsingers guide (11) Culture
  • +1 AdditionalCivilization VI Secret Societies: Voidsingers guide (12) Culture if city is at maximum loyalty
  • +4Civilization VI Secret Societies: Voidsingers guide (13) Faith
  • +1 slot for Great Works (any type)

Strategy:

+4 extraCivilization VI Secret Societies: Voidsingers guide (14) Faith in every city is a huge bonus, to put this into perspective, having an Old God Obelisk provides the same Faith as a Temple, which is double the production cost and its other bonuses/perks are comparable to that of the Old God Obelisk. Civilizations that leverageCivilization VI Secret Societies: Voidsingers guide (15) Faith well into other yields, units or great people benefit the more from the building.

Ethiopia led by Menelik II converts 15% of Faith into Science and Culture in cities that have been founded on hills. This means Old God Obelisks also provides +0.8Civilization VI Secret Societies: Voidsingers guide (16) Science andCivilization VI Secret Societies: Voidsingers guide (17) Culture (which the game rounds up to 1). The bonus goes even further with the Voidsingers second promotion level, which also converts Faith into Culture, Science and Gold too.

Malians benefit a lot from the extraCivilization VI Secret Societies: Voidsingers guide (18) Faith too, being a Civilization capable of buying Commercial Hub buildings withCivilization VI Secret Societies: Voidsingers guide (19) Faith.

For every Civilization Old God Obelisks can make the difference when competing for Prophets, buying them out withCivilization VI Secret Societies: Voidsingers guide (20) Faith and therefore being capable of founding a religion without neglecting Civics tree advancement or early war.

The Voidsingers exclusive unit: Cultist

Civilization VI Secret Societies: Voidsingers guide (21)

The Cultist is a support unique exclusive to the Voidsingers. It is used to damage loyalty in foreign cities and generate Relics.

  • Attributes:
    • Can move into foreign lands without declaring war.
  • Abilities:
    • Cause adjacent foreign cities to lose 10 Loyalty (3 Charges).
    • Amount of Loyalty damage can be improved with Dark summoning project.
    • When it is killed or loses all charges, it grants aCivilization VI Secret Societies: Voidsingers guide (22)Relic of the Void

The Voidsingers: Strategy

The Voidsingers work well with Civilizations centered in Religion and Culture. This types of victories should be your goal, wars will be mostly defensive and the way of expanding your territory is going to be through settlers and by flipping foreign cities using loyalty.

Early game

Discovering a tribal village grants a 70% chance of meeting the Voidsingers, so make sure to explore if you're playing a religious/cultural civilization. It might take some tries as chances lower when other Civilizations discover them first.

Voidsingers give you access to Old God Obelisk, a powerful Monument replacement that will not only grant its usualCivilization VI Secret Societies: Voidsingers guide (23) Culture and loyalty, but also +4Civilization VI Secret Societies: Voidsingers guide (24) Faith. Use this to buy out a Prophet if you're too late in the makings of Holy Sites and Shrines.

Having Old God Obelisks in your first 5 cities will benefit you immensely in the later eras of the game, for instance, in 15 turns you will produce 300 Civilization VI Secret Societies: Voidsingers guide (25) Faith, which will make the difference to snatch pivoting Great Persons.

Medieval Era

The Medieval Era is when you thank your younger self for building enough Old God Obelisks and religious buildings in general, as thanks to the Voidsingers second promotion 20% of the Faith output will be converted into Science, Gold and Culture. This will push your Science and Civics tree forward helping you leave the AI behind.

Buy Great Persons with Faith and start making sure your citizens are happy (trade luxury resources with other Civilizations) and the population is growing. Happiness and population will play in your favor when it comes to loyalty and flipping cities, which is the next stage of the game.

Industrial Era

Civilization VI Secret Societies: Voidsingers guide (26)

In the Industrial Era you gain access to the Cultist, a unit that is purchased with Faith, and uses charges to reduce loyalty in foreign cities. If you played the previous parts correctly you will have enough Faith to purchase an army of Cultists, and send them to 'conquer' foreign cities. This coupled with your cities loyalty will make it so you will be able to flip a lot of cities.

Civilization VI Secret Societies: Voidsingers guide (27)

Place Amani (Governor) in a city-state state close to foreign cities, use the Emissary (Cities within 9 tiles have +2 Loyalty per turn towards your civilization) and Prestige (Your own cities within 9 tiles have +2 Loyalty towards your civilization).

Atomic Era

In the Atomic Era you gain access to Dark Summoning, a city project that provides Faith while active, and upon completion, raises the amount of loyalty damage done by Cultists. Keep flipping cities, although this will enrage other Civilizations so prepare for a defensive war. Artillery defending your cities and a technology advantage should be enough to waste their time while not harming your religious or cultural victory.

The Voidsingers: Best Civilization synergies

Ethiopia (Menelik)

Civilization VI Secret Societies: Voidsingers guide (28)

Ethiopia is one of the civilizations that have best synergy with the Voidsingers. The second promotion (20% of Faith you will gain as Science, Culture and Gold) works really well with Menelik II's ability, Council of Ministers (Cities founded on Hills gain 15% of their Faith output as bonus Science and Culture). These two bonuses together make up for a 35% Faith to Science and Culture bonus, which will skyrocket your advancement in the science and civics trees. Having Tanks against the AI Cavalry will not only be usual, but also unnecessary, since you will be achieving a Cultural or Religious victory already.

England (Eleanor of Aquitaine)

Civilization VI Secret Societies: Voidsingers guide (29)

The english led by Eleanor of Aquitaine are not particularly religious, but they are great at flipping cities through loyalty. In this regard the Voidsingers with their exclusive unit, the Cultists, will give you a boost that will make it even easier conquering the world without wars.

Russia

Civilization VI Secret Societies: Voidsingers guide (30)

Russia is a religious civilization that has a replacement for Holy Sites, the Lavra provides 1 extra Great Writer, Prophet, Artist and Musician points. Additionally Russia gains extra Faith and Production from trunda tiles, which works well with the Voidsingers second promotion.

Civilization VI Secret Societies: Voidsingers guide (2024)
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